Death's Door

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Death's Door is a level 9 Necromancy spell which protects the caster from almost all harm for a while, at the cost of being left with very little HP.

Useful Info

When cast, Death's Door gives you the DDoor status. Your health is immediately reduced to power/10 HP (max. 20), but you are rendered immune to all damage. It also prevents all forms of healing, except for Borgnjor's Revivification. Casting that will heal you, immediately end DDoor, then paralyse you for 2-5 turns. (Formicids are still immune to this paralysis.)

Death's Door lasts for 10-27 turns;<ref>Template:Source ref</ref> duration depends on spell power and is randomized. After it runs out, it gives you the -DDoor status for 1-3 turns, preventing you from recasting the spell as it wears off. You can't recast the spell as it's active.

Undead characters, including Death Form, are unable to use Death's Door. However, Vampire Form characters can use this spell. Conversely, you are unable to use a talisman of death, Sublimation of Blood, go berserk, or spend HP (such as for Djinni spellcasting) as long as the invulnerability lasts.

Strategy

The best escape spell in the game. Casting Death's Door, then using your scrolls of blinking, teleportation, haste, god abilities, spells etc., will bail you out of almost every situation you can cast spells in. Consumables may not even be necessary.

However, there are a couple of things that can prevent this spell from being effective:

  • Silence prevents casting any spell, cutting you off from this spell.
  • If you can't escape in 10 turns, e.g., due to having -Scroll or being in crowded areas like the Tomb, Death's Door is less effective.
  • As a level 9 spell, it'll likely have a failure rate of 1% or more. If used at the turn before death, you'd have a ~1% chance of dying.

This spell has a cooldown of 1d3 turns, which is short all things considered. While you should never rely on being able to recast this spell, remember that it is an option. Also remember that you can use Borgnjor's Revivification, which is usually a better option.

As a level 9 support spell, Death's Door is usually too expensive for a 3 rune game. Otherwise, it's a great spell in extended. While it may put you under penance from the good gods, their penance is easy to work off.

Tips & Tricks

  • Remember that Death's Door costs 9 MP to cast. If you need to use other spells to live, make sure you don't run out of MP in the process. Otherwise, you could be delaying your fate.
  • You get one warning before the DDoor status runs out, when ~5 turns are left:

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History

  • Prior to 0.26, Death's Door was a level 8 Charms/Necromancy spell.
  • Prior to 0.19, Kikubaaqudgha worshippers were left with piety/15 extra HP and some monsters were able to cast it.
  • Prior to 0.7, being healed in any way while using Death's Door caused confusion.

References

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