Necromancy
Template:Version032 The Necromancy school of magic focuses on calling upon the unsavory power of death itself. It also boosts the abilities of Kikubaaqudgha and the bonus damage you can inflict with a pain branded weapon. Mummies receive a bonus to the power of Necromancy spells and another one at XL 13.
The most obvious use for Necromancy is the creation of derived undead allies, though there are also several offensive and defensive spell options. It contains a very diverse spell set, and is a useful school of magic to study.
Using Necromancy has more consequences than other magical schools, however, as certain high-level Necromancy spells have side effects for the caster beyond the usual chance of miscasts. Necromancy is also considered unholy, and the good-aligned gods severely punish its use.
Sources
Undead Creation
While the corpses you'll find (and create) are useless, certain undead-creating spells will destroy corpses when they take effect. Only one of these effects may apply per monster (in order of priority, highest to lowest):<ref>Template:Source ref</ref>
However, all three effects will stack with Death Channel<ref>Template:Source ref</ref>, meaning you can create up to 2 derived undead per enemy.
A monster's Bind Souls enchantment overrides all three of the player corpse-based effects. Gozag turns corpses to gold, preventing Animate Dead from creating allies. Yredelemnul's passive reaping prevents necromantic creation of allies through any means except Infestation (Death Channel does not stack). Followers of Okawaru, as well as followers of Ru who have sacrificed love, cannot create undead allies at all.
See Also
History
- 0.32 Replaced Cigotuvi's Dreadful Rot and Necrotise with Cigotuvi's Putrefaction and Soul Splinter. Added Grave Claw and Rimeblight.
- 0.31 Replaced Agony with Curse of Agony. Added Martyr's Knell and Fugue of the Fallen. Removed Necromutation.
- Also prior to this version, injuring allied undead with your attacks would cause them to become hostile.
- 0.30 Replaced Corpse Rot with Cigotuvi's Dreadful Rot.
- 0.29 Necromancy reworked to remove functional corpse items. Added Necrotise, removed Animate Skeleton, Excruciating Wounds, and Pain from players.
- 0.28 Added Anguish.
- 0.25 To focus more on melee support, removed Regeneration (leaving Vampiric Draining to regain health) and Bolt of Draining. Reduced range of Dispel Undead and Agony to 1. Corpse Rot clouds surround the caster instead of the corpses.
- Prior to 0.24, Fedhas forbid use of Necromancy, as it disturbed the natural cycle of corpses.
References
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