Charms

From Chili Wiki for Dungeon Crawl Chili
Jump to navigation Jump to search

Template:Obsolete The Charms school of magic includes spells which positively affect yourself, providing improved offense, defence, speed, or other beneficial enhancements until they wear off. Although they never directly affect other targets, they can greatly increase your ability to survive.

Template:Skill aptitudes

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

File:Infusion.png Infusion Charms 1 25 1 Utility Book of Battle

Level 2

File:Shroud of golubria.png Shroud of Golubria Charms/Translocation 2 50 2 Selfench Book of Battle
Book of Spatial Translocations
File:Song of slaying.png Song of Slaying Charms 2 100 8 Utility Book of Battle

Level 3

File:Ozocubu's armour.png Ozocubu's Armour Charms/Ice 3 100 3 No ghost Book of Battle
Book of Frost
File:Spectral weapon.png Spectral Weapon Charms/Hexes 3 100 3 No ghost, Selfench, Utility Book of Battle

Level 5

File:Excruciating wounds.png Excruciating Wounds Charms/Necromancy 5 200 15 Helpful Book of Death
File:Iskenderun's battlesphere.png Iskenderun's Battlesphere Charms/Conjuration 5 100 5 Utility Book of Power

Level 7

File:Ring of flames.png Ring of Flames Charms/Fire 7 200 6 Area Book of Clouds
Book of Fire

Level 8

File:Death's door.png Death's Door Charms/Necromancy 8 200 6 Emergency, No ghost, Utility Necronomicon

Sources

Main Texts
Book of Battle: Infusion, Shroud of Golubria, Song of Slaying, Ozocubu's Armour, Spectral Weapon
Other Texts
Book of Clouds: Ring of Flames
Book of Death: Excruciating Wounds
Book of Fire: Ring of Flames
Book of Frost: Ozocubu's Armour
Necronomicon: Death's Door
Book of Power: Iskenderun's Battlesphere
Book of Spatial Translocations: Shroud of Golubria

See Also

History

Template:Skills