Unique monster

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Template:Version033 Unique monsters are monsters that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater experience. As such, they can be considered the "boss monsters" of Crawl (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).

Certain uniques have alternate versions of themselves from earlier or later in their lives. You will only ever encounter one of these alternates in a given run.

Wandering Uniques

Snake Pit Unique

Spider's Nest Unique

Swamp Unique

  • Template:Monsterlink - A hydra with a mind-boggling 27 heads. Those who allow it into biting range are swiftly devoured.

Shoals Uniques

Slime Pits Uniques

  • Template:Monsterlink, High Priest of Jiyva - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.
  • Template:Monsterlink - Jiyva's primary worshiper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with a torrent of jellies. Should someone manage to kill it, the Slime God will also die.

Hell Uniques

Pandemonium Uniques

  • Template:Monsterlink, Master of Excruciating Pain - A mortal who was rewarded with demonhood and became an executioner. He still carries his favorite executioner's axe.
  • Template:Monsterlink, Demon Lord of Fire and Steel - Guardian of the Fiery Rune of Zot, lord of a host of balrugs, and wielder of its signature sword, which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.
  • Template:Monsterlink, Demon Lord of Darkness - Guardian of the Dark Rune of Zot and leader of a multitude of executioners. It is exceptionally fast and extremely deadly to both the living and the undead.
  • Template:Monsterlink, Demon Lord of Forbidden Knowledge - Guardian of the Magical Rune of Zot and head of a cabal of wizards. In addition to its followers, it has mastered extremely powerful ice and lightning magic.
  • Template:Monsterlink, Demon Lord of Chaos - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.

Realm of Zot Unique

  • Template:Monsterlink, Avatar of the Dragonlord - An exceptionally powerful draconian whose color, breath weapon, and resistances are constantly shifting. Comes with a dragonskin cloak and a large retinue of draconian followers.

Dungeon Sprint Uniques

Retired Uniques

Generation

While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:

  • The Royal Jelly
  • Geryon
  • The Serpent of Hell
  • The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater
  • The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg

Source Code Notes

From mon-flags.h:

/// monster is a unique
M_UNIQUE = BIT(21),

History

  • 0.33 added Nobody and Sprozz.
  • 0.32 added Xak'krixis, reworked Blork the orc into Blorkula the orcula, and brought back Wiglaf.
  • 0.31 added Jeremiah and brought back Norris.
  • 0.29 added Amaemon, Grunn, Josephina, Lodul, Vv, and Zenata.
  • 0.28 added Mlioglotl.
  • 0.25 added Maggie.
  • Prior to 0.22, Ilsuiw was guaranteed to spawn if the Shoals were generated.
  • 0.19 removed Wiglaf, Norris, and Maud, while introducing Bai Suzhen.
  • 0.18 changed the Iron Giant from a sprint-exclusive unique to a regular monster.
  • 0.16 added Robin.
  • 0.15 gave special titles to most uniques, inspired by 4.1.
  • 0.14 removed Lamia and introduced Natasha, Vashnia, and Asterion.
  • 0.13 added Sojobo. Pan was introduced and removed during development.
  • 0.12 added Lamia and Jorgrun.
  • 0.11 removed Jozef.
  • 0.8 removed Francis, Duane, and Norbert. Terpsichore was considered, but ultimately rejected during development.
  • 0.7 added Grinder.
  • 0.6 removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.
  • 0.5 added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.
  • 0.3 added Polyphemus.
  • 0.2 added Tiamat.