Spider's Nest

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File:Spider entry.png The Spider's Nest branch is a crumbling 4-floor branch filled with all manner of poisonous arachnids and insects. Adventurers willing to brave it are rewarded with the gossamer rune of Zot on its lowest floor.

Spider's entrance is located between Lair:2 and Lair:3. If you find Spider, you will not find Snake Pit in your current game.

Layout

In general, Spider's floor plan is chaotic and haphazard. Like the Lair, but cramped, it's filled with narrow tunnels and large caverns. Choke points are uncommon, giving swift monsters many opportunities to surround you. Webs and pools of shallow water are common.

Do not underestimate the final vault on Spider:4 — not only is it full of more dangerous creatures, but a moth of wrath can turn a posse of jumping spiders, wolf spiders, and emperor scorpions into a deadly tide of chitin extremely quickly.

Monster Description

This branch is teeming with 'common' spiders, like redbacks and tarantellas. Fast, evasive enemies in great numbers, they'll swarm you in no time. Thankfully, these spiders have no resistances, low AC, minimal willpower, and are vulnerable to poison, so many crowd-control options are effective (see below for a list).

You'll find many tougher threats interspersed throughout the crowd. The likes of entropy weavers, broodmothers, and jorogumo are strong on their own, and even worse when combined with a pack of spiders. Demonic crawlers regenerate extremely quickly; you'll need high damage/turn (or a way to disable them). Casters should be especially weary of ghost moths, naturally invisible monsters who'll quickly drain your MP.

There are also many "buffing" enemies, including torpor snails (slow you), pharaoh ants (cast Bind Souls on death, turning killed spiders into simulacrum), and moths of wrath (berserk others, turning even redbacks into powerful melee threats).

Strategy

Poison resistance is very helpful. The common redback can deal 33 - 58 HP worth of poison per hit, and each spider can move twice per player turn. If you don't have rPois, be prepared to use many potions of curing.

Casters should be prepared to deal with ghost moths before entering Spider.

Crowd-control options that work particularly well against spiders:

Useful Traits

Optional:

Monsters

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Uniques

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History

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