Sling

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Slings are one-handed Ranged Weapons. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, hand cannons.

Strategy

Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.

Slings are stronger than stones, but boomerangs have better damage/turn and don't use the weapon slot. Shortbows offer +1 base damage and more accuracy, although you can't wield a shield with one.

Image
Mundane File:Sling 1.png
Magical File:Sling 2.png
Artifact File:Sling 3.png
Unrandart
Punk File:Urand punk.png

History

  • In 0.29, hunting slings were renamed back into slings, with the removal of the Slings skill and fustibali. They now use Ranged Weapons skill. Also, prior to this version:
    • Hunting slings required use of stones or sling bullets, which added 2 or 4 damage to your shots.
    • They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
    • Their damage did not scale with DEX and their attack speed wasn't slowed down by armour encumbrance, like all ranged weapons.
  • In 0.15, slings were renamed into hunting slings, with the addition of greatslings (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.

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