Launch Clockwork Bee

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Template:Version033 Template:Spell info

Launch Clockwork Bee is a level 3 Forgecraft spell that creates a fast and powerful-for-its-level mechanical bee after a few turns.

Forgewrights start with this spell in their library.

Useful Info

In order to cast this spell, there must be a hostile target in LOS. After cast, the spell will require 3 extra turns of channeling (4 turns total) to actually summon the bee, during which you must wait and stay still, otherwise the spell is cancelled.

Once the clockwork bee is summoned, it will fixate on the spell's target, or a random target otherwise. If there is no valid target in LOS at the time of completion, the bee will go dormant.

The bee can attack 3 + power/15 times before it goes dormant.<ref>Template:Source ref</ref> It will also go dormant if no hostile targets are available. If dormant, moving into the bee's tile will recharge the bee for the cost of 1 MP, which resets the attack count and summon duration, and heals it by 3-5 HP.<ref>Template:Source ref</ref>

Strategy

This spell works well in corridors, as the bee is durable and heals a little when recharged.

The channelling mechanic makes it dangerous to cast this spell when enemies are already able to attack you, whether they're in melee or have a ranged attack.

Monster Version

This mostly works like the player version, though monsters don't need the target to be in LOS once the spell is complete.

Template:Monsters with spell

History

  • In 0.33, this spell was added to the game.

References

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