Martyr's Knell
Template:Version032 Template:Spell info Martyr's Knell is a level 4 Summonings/Necromancy spell which summons a martyred shade, who will protect your allies.
Useful Info
Summons a single martyred shade. Martyred shades do not attack, but have Injury Bond: half of all damage done to its allies (except the player) will redirect to itself. If the martyred shade dies, it turns into a flayed ghost, who will immediately cast Flay on transformation.
Spell power increases the summon's hit dice, which increases its HP. The shade's HD is equal to 6 + pow/11.<ref>Template:Source ref</ref>
Duration of the summon is around 18 turns. It is not affected by spell power. If the shade dies, the resulting flayed ghost has its duration renewed to ~18 turns.
There is a summon limit of 1 martyred shade; casting the spell again will cause the old summon to very quickly time out. Flayed ghosts don't count towards this limit.
Strategy
- This spell is extremely useful to Summoners, heavily increasing the survivability of all your other minions. Paired with the healing abilities of Call Canine Familiar, it provides a stable and powerful companion with high damage and HP.
- While the shades themselves do not deal any damage, the flayed ghost that spawn on their death provides a very powerful attack. Lowering the enemy's HP by 25% (even if temporary) can be life changing against High HP/Low AC enemies such as hydras.
- The flayed ghosts spawned after the martyr's death do not count towards your summon limit. As such, you can recast Martyr's Knell to get another shade without desummoning your other ghosts and increase their survivability even more.
History
- Martyr's Knell was introduced in 0.31, replacing Summon Guardian Golem.
References
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