Grave Claw
Template:Version032 Template:Spell info
Grave Claw is a smite-targeted level 2 Necromancy spell that does physical damage and inflicts the Bind status effect on a target. The target will be unable to move for 2-4 turns, although this effect doesn't prevent blinking.
The player can have up to 3 charges of Grave Claw. Each of these charges takes a random 4-6 living deaths to recharge. When the player first memorises the spell, they gain one charge of it immediately.
Necromancers and Hedge Wizards start with this spell in their library.
Useful Info
Strategy
This spell has limited uses but deals good, irresistible damage, cannot be dodged or blocked, and can be used to break melee range. It is therefore best saved for dangerous creatures.
Necromancers and Hedge Wizards may wish to use it against undead or poison-resistant creatures, for which their other spells may not work.
Casting this spell on a monster adjacent to you and then moving away will reliably allow you to create a gap.
Monster version
The monster version of this spell is not limited by charges.
Orc wizard apostles can also cast Grave Claw.
History
- Added in 0.32 as a replacement level 2 spell following the removal of Cigotuvi's Dreadful Rot. Necromancers and Hedge Wizards start with this spell in their library.