Nemelex Xobeh

From Chili Wiki for Dungeon Crawl Chili
Revision as of 09:23, 16 June 2026 by Maintenance script (talk | contribs) (Importing CrawlWiki content)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Version034 File:Nemelex altar.png "It's all in the cards!"

Template:Flavour

Nemelex Xobeh is the chaotic god of decks of cards.

Racial restrictions

  • Demigods cannot worship Nemelex Xobeh (or any other god).

Appreciates

  • Exploring the world.

Deprecates

  • Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).
  • Abandonment.

Gifts

Starting from 1* piety, Nemelex will frequently gift access to cards, which have powerful effects. These cards are given as you gain piety. The cards belong to the deck of destruction, deck of escape, and the deck of summoning.

Probability of types of cards to receive as gifts:<ref>Template:Source ref</ref>

Between 4 and 13 cards will be gifted at once,<ref>Template:Source ref</ref> and any cards exceeding a deck's capacity are lost.

Nemelex has a gift timeout of 4 + (2d9)/2.<ref>Template:Source ref</ref> This represents how much piety you need to get before considering a gift. After gift timeout = 0, there is a (piety - 29) / 600 chance to be gifted a card when gaining piety.<ref>Template:Source ref</ref> The first gift is 12x faster.

Card mechanics

Player cards use your Invocations skill and piety for their power, calculated by power = (piety × (Invocations + 25) / 27) + (9 × Invocations) + (1.5 × piety).<ref>Template:Source ref</ref> This power is converted into "power level", which starts at 0 and increases up to twice. There are two separate chances to increase power level by +1, equal to power / 900 and power / 2700 out of 1, respectively.<ref>Template:Source ref</ref>

Power determines the strength of the card, while power level determines the tier of effect. For example, the orb card increases in damage/orb with power and increases orb quantity with power level.

Given Abilities

All of Nemelex's abilities deal with manipulating or controlling cards. Nemelex will gift you additional cards as you gain more piety.

Piety level -: "Pannier"

  • Pick a card, any card: You can draw from decks of power. The card effect is selected at random based on the deck type. Drawing a card takes one turn, removes that card from the deck, and has no other cost.

Piety level *: "Jester"

  • No new abilities.

Piety level **: "Fortune-Teller"

  • No new abilities.

Piety level ***: "Soothsayer"

  • Triple Draw: Draw three cards from any deck, look at them, and decide which one to use, discarding the other two. If only two cards remain in a deck, then only the remaining two cards will be displayed. If only one card is left, then it will be played as normal while still incurring the regular ability cost. (2 MP, 6-9 Piety)
    • Note that even if all viewed cards are undesirable, you must draw one of them; there is no way to back out once you have seen them.

Piety level ****: "Magus"

  • Deal Four: Select a deck and draw four cards from it in a single turn. (8 MP, 4-6 Piety)

Piety level *****: "Cardsharp"

  • Stack Five: Draw any five cards from the available decks and order them however you like. These cards will be kept in a separate deck which can be drawn from as normal. You can only have one stacked deck at a time. (5 MP, 10-15 Piety)

Piety level ******: "Hand of Fortune"

  • No new abilities.

Cards

Template:Cards

Punishments

Template:Flavour

If you leave Nemelex Xobeh, your penance counter will be set to 50 and you immediately lose access to all decks. If you later return, the decks will be empty again.

While you are under penance, Nemelex Xobeh will occasionally punish you by drawing a card from the deck of punishments, which can include one of the following (equal chances):

Strategy

Nemelex provides a wide selection of powerful abilities. Compared to the abilities of other gods, Nemelex's cards are plentiful: they are gifted frequently, can be stored (up to 52), and do not use piety. Summoning in particular is particularly strong in Crawl, and Summoning cards are cheaper than comparable abilities from Trog, Makhleb, etc.

Don't be too stingy with cards, as any gifted cards over each deck's limit are wasted. Because of how many cards are received, Nemelex benefits a lot from Invocations training. A high aptitude helps, but Nemelex remains useful even if you don't have the best Invocations.

While the randomness of the decks may be off-putting, realize that you are the dealer, and can stack the deck in your favor. This includes the 5* ability Stack Five, but even the simple fact that you have control over the "what" and "when" is powerful. Nemelex's other abilities help control things more -- see the below sections for more details.

Nemelex's cards can harm their user, so be cautious before using them (especially in the early game, where there's few options if, say, a hostile summon spawns).

Ability Strategy

  • Draw Four is your main "emergency" button, drawing 4 cards in one turn with no cost other than piety (and 4 cards, and 8 MP). Drawing summoning is bound to surround you with allies, drawing destruction is great against threats and crowds, and drawing escape is likely to get something that you need (watch out for the Tomb card).
  • Triple Draw is useful for getting a card that is best suited for a specific situation. A poorly timed Degeneration card from the deck of destruction can polymorph a moderately dangerous group of monsters into something much, much worse. Remember that you must choose one of the three cards if using this ability; you cannot cancel a Triple Draw.
    • However, you can still cancel the effect of a targeted spell, such as one from the deck of destruction, though this still consumes piety and the card.
  • Stack Five costs a fair amount of piety, but it is very valuable to go into situations knowing exactly what to expect.
    • It's also valuable for 'using' five cards when all your decks are full - stacked decks go beyond the usual 52 card limit.

Decks have some amount of danger, but not a lot. Escape has the Tomb card, which can block every tile around you except the one where monsters are. Destruction has the Degeneration card, which, while usually creating weaker monsters, will heal them. It can also create nasty low-HD monsters like floating eyes. Summoning has the Pentagram card, which has a small chance to summon hostile demons. Most other cards are entirely safe.

Tips and Tricks

  • You can press ? while using Triple Draw or Stack Five to quickly view each potential card's effect.
  • Some of the summons that may appear in the deck of summoning may spawn hostile, though most are friendly. The chance of this decreases as your skill in Invocations increases. Even then, the friendly summons are usually more than capable of dealing with the hostiles.
  • Try to use destruction cards before summoning -- drawing any of the area-of-effect cards will hurt and thus despawn your summons.

See Also

History

  • Prior to 0.32, Nemelex was not considered a chaotic god.
  • Prior to 0.26, Nemelex's deck gifting began at lower piety. From 0.26 on the Shaft card is removed, and the Exile card no longer has a chance to self banish.
  • Prior to 0.25, Nemelex card abilities could be used when silenced.
  • Prior to 0.23, decks were evocable items rather than an exclusive god ability.
  • Prior to 0.19, there were many more types of decks and cards. Nemelex's powers used Evocations instead of Invocations. You could also identify decks via identify scrolls.
  • Prior to 0.16, Nemelex granted two additional abilities: Draw One and Peek at Two.
  • Prior to 0.15, piety was gained by sacrificing different kinds of items, which would cause Nemelex to gift you specific types of decks based on the number of items gifted of a certain type.
  • Prior to 0.14, the type of decks provided were dependent on the type of items you were sacrificing. Also, deck of dungeons was available as a possible gift type.
  • Prior to 0.11, Deal Four was known as Mark Four, which allowed you to peek at a few cards in a deck and identify them.
  • Prior to 0.10, letting time pass would reduce the gift timeout.
  • Prior to 0.3, followers of Nemelex could use a portable altar for sacrificing items. The altar was given to them as the first gift.

References

<references />

Template:Gods