Shaft card

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The Shaft card creates a shaft beneath the player or a monster. The player has to stand on a floor tile, because the card cannot create a shaft in water and beneath shops, fountains, or other dungeon features. The card has no effect on the final level of a branch, in single-floor branches, in the Abyss, Hell, Pandemonium, or Ziggurats; drawing it will only waste a turn.

The chance to shaft a hostile monster depends on the card's power, equal to <power> / 3.<ref>Template:Source ref</ref> Note that the card can shaft all monsters in your line of sight, even the invisible ones.

It could be found in the following decks:

0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Defence
Escape
Wonders

Defence
Escape

Defence
Escape

Defence
Escape

Escape

History

  • The Shaft card was removed in 0.26.
  • This card was one of 23 cards to be kept in the deck simplification of 0.19; however, the deck of defence was removed in this version.
  • The Shaft card was added in 0.15 to replace the Flight card.

References

<references />

See also