Deck of summoning

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The deck of summoning deals with cards that summon allies (and in some cases, enemies) for the player. It is one of Nemelex Xobeh's decks. Under Nemelex, you can hold up to 13 cards.

It contains the following cards:<ref>Template:Source ref</ref>

Strategy

Summoned monsters are always useful, and Nemelex is one of the best gods for them. Most cards can create multiple monsters, meaning you have meatshields to hide behind. Over the course of the game, the average strength of each card diminishes, though a clone of yourself or a pandemonium lord will kill just about everything up to Zot.

Triple Draw lets you avoid hostile summons from the Pentagram, but otherwise is poor for card efficiency. Even then, you could just keep drawing until the situation's clear. If you need to save on turns, Draw Four is a strong ability: it creates a true swarm of allies for when you really need to block line-of-fire.

See Also

History

  • Prior to 0.23, this deck was a physical item.
  • Prior to the deck simplification in 0.19, the deck of destruction was an archetype deck, with physical decks of destruction only pulling from the archetype. It was one of 4 decks to be kept in this version.

The possible cards across versions in this deck are shown in the table below.

pre-0.14 0.14 0.15 0.16 - 0.18 0.19 - 0.26 0.27 onwards

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Pentagram
Repulsiveness

the Bones
the Crusade
the Dance
Foxfire
the Herd
the Illusion
the Pentagram
Repulsiveness

the Crusade
the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers
Repulsiveness
Water

the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers

the Dance
the Elements
the Illusion
the Pentagram
the Rangers
Swarm

References

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