Satyr

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Template:Version030 For a list of all centaur-type creatures, see list of centaurs. Template:Monster info

Useful Info

Satyrs are the powerful leaders of faun packs. Like their weaker brethren, satyrs attack you at range and have crippling Hexes. They'll also might nearby enemies with Battlecry, increasing allies' melee damage by +50%. They can be found in the Shoals.

Template:Monster spells

Tips & Tricks

  • It's good to have high willpower in the Shoals, and satyrs are one of the main reasons for it.
    • Sleep might only last for 1 turn, but it's 1 turn where a squad of mighted fauns can shoot at you, melee enemies hit for 250% damage, and EV/SH are set to 0. If you're around a group of enemies, sleep can mean lots of extra damage.
    • Cause Fear can be annoying to melee characters. At the least, breaking line of sight will end the effect. It's more annoying if you rely on summons or other allies; allies without enough will can be feared, too, reducing their effectiveness to near 0.
    • Note that fauns have Strip Willpower, making it more likely for you to be hit by these effects.
  • While the Hexes are dangerous, don't underestimate the ranged attacks. Fauns can deal moderately high damage from a distance, and when mighted, they are strong in melee too. Try to take out the satyr quickly to prevent Battlecry from being used.

History

  • Satyrs were added in 0.14.
  • During the brief period in which the Enchanted Forest was available in trunk, satyrs could be found there.