Cause Fear

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Template:Version031 Template:Spell info

Cause Fear is a level 4 Hexes spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position.

Hexslingers start with this spell available. Reading a scroll of fear has the same effect as casting Cause Fear with maximum power.

Useful Info

The Fear status (fleeing) causes vulnerable monsters to run away, unwilling to attack you. Monsters will be able to use abilities tagged with the escape flag, such as Blink.

Monsters will lose the fear status under the following conditions:

  • They are hit by an attack.
  • They are unable to move away from you for more than 1 turn ("Cornered, <monster> turns to fight!").
  • The duration runs out.

The following monsters are immune to fear:

In order for the spell to inflict the fear status, it must beat the enemy's willpower. Like other "mass enchantments", Cause Fear has an enchantment power multiplier of 3/2.<ref>Template:Source ref</ref> See the Willpower article for more details.

The scroll of fear casts Cause Fear at 200 post-multiplier spellpower (equates to 96 enchantment power).

Strategy

Despite its numerous conditions, Cause Fear is a powerful spell. It is good at crowd-control: even if you don't scare everything, fear can be used to thin out a group, making it easier to both escape and fight it.

Tips & Tricks

Monster Version

The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will still be able to engage them in melee, but may sometimes "flinch away in fear" (33% chance<ref>Template:Source ref</ref>), causing the attack to miss. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from going berserk.

High willpower can prevent this spell from affecting you, and clarity confers immunity to this spell. Leaving the monster's line of sight will immediately end the spell's effects.

Template:Monsters with spell

History

  • Prior to 0.33, berserking players were not immune to fear.
  • Prior to 0.30, fleeing monsters would not recklessly run into harmful clouds.
  • Prior to 0.28, the spell couldn't affect demonic and holy monsters.
  • Prior to 0.27, monsters could use a scroll of blinking or scroll of teleport while under fear. Also, fleeing monsters would use "emergency" flag spells rather than "escape" flag ones. This caused black bears and polar bears to be practically immune to fear; they would immediately berserk when inflicted with fear, which ended the fear.
  • Prior to 0.13, Cause Fear on players only penalized moving toward the caster. Attacks against the caster were unaffected.

References

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