Might

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Might is a status effect and monster-only spell that increases melee damage for its duration.

Effect

Player

Adds +1d10 damage to melee and each auxiliary attack, except constriction.

This is considered separate from the effective enchantment roll (slaying + to-damage of your weapon). Might provides roughly the same damage boost as +10 slaying, but is worse due to the lack of accuracy boost.

Monster

Monsters get +50% damage in melee. This is often stronger than the player effect, so exercise caution around mighted monsters.

Sources

The possible sources for Might are:

Berserk includes a might effect. While berserk, might has no additional effect.

Strategy

Might is useful for dealing with monsters that are troublesome, but for which berserk or haste would be overkill and/or unsafe - compared to those, might has no real drawbacks and is safe to use. Unfortunately, as it is only easily available through a potion, the uses are limited. Since might increases your combat ability, use it early in a fight - you'll get more out of a might potion at 100% HP than 50% HP.

Might is a 'flat' damage boost, so it has a more pronounced effect on Short Blades and other fast weapons. It can let a quick blade punch through high AC foes, for instance. It's also disproportionately strong with auxiliary attacks; e.g. monstrous Demonspawn and worshippers of Jiyva can get +2d10 to +4d10 damage per round.

Even casters will want to keep around potions of might, in cases where they run out of MP.

Monster Spell

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Monsters can cast the Might spell to induce the effect on themselves. They can also use Might Other to induce it on a single other monster, or Battlecry to induce it on all nearby monsters of the same genus.

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History

  • Prior to 0.25, Might provided a +5 bonus to Strength.
  • Prior to 0.19, the player could get the Might status effect by drawing a Potion card.
  • Prior to 0.12, extending might through further quaffing of potions would inflict one point of magic contamination.
  • Prior to 0.8, you could get Might as an Okawaru ability.
  • Prior to 0.3, you could get Might as a Trog ability.