Summonings

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Template:Version030 Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you, though unskilled practitioners may summon a hostile nameless horror instead. Summoned monsters are very similar to regular monsters, though are temporary and unable to follow you through stairs.

Note that there is one spell in this school of magic that does not create summoned monsters: eldritch tentacles, which can be created with the Malign Gateway spell and cannot be abjured.

Template:Skill aptitudes

Template:Spell table by level

Sources

Template:Spell sources

Duration

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in aut (arbitrary units of time; 10 aut = 1 "turn"):

  1. 90 aut
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut

Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power.

Summoning Limits

Most Summonings spells also have a cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.

Spell Level Duration Type Duration Summoning Cap
Summon Small Mammal 1 Fixed 3 2
Call Imp 2 Spellpower 2-6 1
Call Canine Familiar 3 Spellpower 2-6 1
Summon Guardian Golem 3 Fixed 3 1
Summon Ice Beast 4 Spellpower 2-4 1
Summon Lightning Spire 4 Fixed 2 1
Summon Forest 5 Fixed 1 No Limit*
Summon Mana Viper 5 Fixed 2 1
Summon Cactus Giant 6 Fixed 3 1
Haunt 7 Fixed 3 8
Monstrous Menagerie 7 Fixed 4 2
Malign Gateway 7 Random - 1**
Spellforged Servitor 7 Fixed 4 1
Summon Hydra 7 Fixed 1 2
Summon Horrible Things 8 Fixed 3 8
Dragon's Call 9 Fixed 2 No Limit
* - Can't cast again until duration has expired.
** - Only one Malign Gateway can exist in the dungeon at time, regardless of who created it.

The following are not proper Summonings spells, but operate similarly:

Spell Level Duration Type Duration Summoning Cap
Necrotise 1 Fixed 3 No Limit
Tukima's Dance 3 Spellpower 2-6 No Limit
Death Channel 6 Fixed 5 No Limit
Simulacrum 6 Fixed 6 No Limit

Non-standard summoning

These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:

Source : Duration
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Elemental Force: 1
Scroll of summoning : Monster's HD dependent

History

See Also

Template:Skills