Dragon's Call

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Template:Version031 Template:Spell info

Dragon's Call is a level 9 Summoning spell that keeps summoning dragons while active.

Useful Info

When cast, you gain the Template:White status. As long as it lasts, and if you have enough MP, dragons are summoned adjacent to hostile targets in your line of sight. Possible summons include, in order of power:

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For worshippers of good gods, shadow dragons are replaced with storm dragons or iron dragons.

One dragon is summoned at a time. Time between summons is 2 + 1d5 + <number of summons> * 5 aut, where 'number of summons' only includes currently living summons from this spell.<ref>Template:Source ref</ref> Each summon costs 2-3 MP. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be told to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragoncall status is retained).

Higher spell power may increase the duration of the spell (not the summons) and result in stronger dragons.

Dragon's Call's duration is 14 + 1d15 + <power> / 5 turns.<ref>Template:Source ref</ref> It's not possible to recast the spell while it's active. After the spell ends, you get the Template:Yellow status for 16 to 26 turns<ref>Template:Source ref</ref>, during which you will be unable to recast it.

The duration of the summons is around 18 turns; it does not depend on spell power.

There is no hard summon limit.

Monster Version

Player ghosts with Dragon's Call instead gain Summon Dragon.

History

  • Prior to 0.20, for followers of TSO, poison-breathing golden dragons were replaced with storm or iron dragons.
  • Prior to 0.19, Dragon's Call would immediately expire if you ran out of MP.
  • Prior to 0.16, Dragon's Call gained a power boost if you were in Dragon Form.
  • Dragon's Call was introduced in 0.14, replacing Summon Dragon.

References

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