Ogre mage

From Chili Wiki for Dungeon Crawl Chili
Revision as of 09:07, 16 June 2026 by Maintenance script (talk | contribs) (Importing CrawlWiki content)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Version027 This page is about the monster. For the removed player species, see Ogre-Mage. Template:List of Template:Monster info

Useful Info

Ogre magi are every bit as strong as regular ogres, but possess magic on par with much more magically attuned species. They lead packs of ogres and two-headed ogres, hasting them or pelting you with powerful Conjurations from a distance. Depending on which spell set they generate, they may even be able to paralyse players with low willpower. They can be found in the later portions of the Dungeon and the Orcish Mines, and all throughout the Depths and the Vaults.

Template:Monster spells

Tips & Tricks

  • By the time you encounter ogre magi, their mundane allies shouldn't pose that much threat. While you'll want to avoid letting half a dozen hasted ogres beat on you with giant spiked clubs, you should still focus on taking the mage out as quickly as possible. They don't have too much spell power behind their spells, but paralysis and Bolt of Magma are never laughing matters.
  • If you know Mephitic Cloud, repeated castings will allow you to confuse the ogre band, causing them to kill each other for you. Even so, if you have access to spells that deal heavy damage to multiple enemies, these will get the job done much faster and more reliably.

History