Two-headed ogre
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Useful Info
Two-headed ogres are a stronger version of regular ogres. In addition to their two heads they have the ability to dual wield their giant clubs and giant spiked clubs.
Tips & Tricks
- Two-headed ogres, thanks to their double heavy weapons, hit significantly harder (twice as hard) than their single headed counterparts. It is fully possible for pre-Lair characters to receive lethal damage if they spend a single turn in melee with one.
- Most ways of handling their one-headed counterparts apply. They have still no resistances, attack slowly, and only have moderate willpower.
- Tukima's Dance can be very useful against two-headed ogres.
History
- Prior to 0.30, they could hit for up to 28 and 18 damage instead of 20 and 15 damage.
- Prior to 0.29, they could hit for 20 and 15 base damage in melee, but took only 1.3 turns to swing.
- Prior to 0.27, two-headed ogres did not have innately slow attacks, but their giant clubs most often slowed them down.
- Prior to 0.23, two-headed ogres were more common in earlier dungeon levels.
- Prior to 0.20, two-headed ogres were weaker and resembled regular ogres in sturdiness, just with two weapons.