The Depths

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File:Depths entry.png The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.

Portals

Strategy

Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).

Monsters

These are some of the monsters you can expect to encounter in the Depths:

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Draconians can also be found guarding the Realm of Zot.

Uniques

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History

  • In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
  • Prior to 0.29, great orbs of eyes could spawn in the branch.
  • Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
  • The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.

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