Necropolis
Template:Version033 Template:Flavour File:Necropolis portal.pngNecropolis is a temporary portal that contains player ghost vaults. It is signalled by a "funeral chant".
Up to 3 Necropolises can appear in a game, once in each of the following sets of branches:
- Dungeon (starting from D:5), Lair, Orcish Mines
- Snake Pit, Spider's Nest, Swamp, Shoals, Vaults
- Elven Halls, Crypt, Depths
Necropolises will take 50% longer than normal to disappear once they're announced.
Layout
Each Necropolis contains an entry grove, wide open hallways, and 3 vaults containing player ghosts, each of which is sealed by a runed door or transporter. No more than one of the ghost vaults in any Necropolis will contain only a player ghost, and no more than one of those ghost vaults will contain only undead. Themes Necropolis subvaults can lean upon can include:
- subsets of monsters from the branch the Necropolis was found in,
- (Necropolises found in Vaults or the Elven Halls, as well or Depths and Crypt, will share monsters with the other.)
- various schools of magic, like Hexes or Air Magic or Earth Magic,
- or given gods (like warriors around an Okawaru altar, or chaotic / debuffing monsters around a Xom altar, or Abyss monsters around a Lugonu altar).
Necropolises are automatically mapped on entry.
Tips & Tricks
- Monsters in this portal will patrol their vaults, so teleporting immediately after opening a runed door won't break up the contents of a vault so easily. It may still be worthwhile if you would otherwise be surrounded by melee threats.
History
- The Necropolis was added in 0.33. Prior to this, player ghost vaults would generate randomly throughout the dungeon.