The Depths
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File:Depths entry.png The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate large or full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.
Portals
- File:Abyss entry.png A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
- File:Hell entry.png An entrance to the Vestibule of Hell appears on every Depths floor.
- File:Ziggurat portal.png One ziggurat portal spawns on a random Depths floor.
- File:Pandemonium entry.png A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.
Strategy
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).
Monsters
These are some of the monsters you can expect to encounter in the Depths:
Draconians can also be found guarding the Realm of Zot.
Uniques
History
- In 0.33, alderkings and wyrmholes were added to the out-of-depths monster list.
- Prior to 0.29, great orbs of eyes could spawn in the branch.
- Prior to 0.28, the Depths were 5 floors deep. They also had elite deep elves as out-of-depth spawns rather than walking tomes.
- The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.