Tyrant's trap
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Template:Version033 Template:Flavour
File:Tyrant trap.png A tyrant's trap is a trap that does two things when activated:
- Weakens the player for 10-14 turns (stacking up to 50 turns);
- Grants the 2-3 strongest monsters in the trap's line of sight the might status for 20-28 turns.
These traps rarely spawn naturally in the Orcish Mines, Snake Pit, and Vaults.
Strategy
Non-melee characters have less to fear, but should still be weary of mighted monsters.
History
- This trap was added in 0.33.