Spear
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Spears are good starting weapons. They require little skill to reach minimum delay, and as a Polearm, they can reach up to 2 tiles away.
Strategy
Of the "simple" starting weapons, spears are the strongest against single targets. Because spears can reach, they can often get 1 free attack per fight, which makes up for the worse stats compared to maces or falchions. Even if you didn't start with one, you are likely to get at least one spear off of a gnoll pack in the early dungeon. At 0 skill, spears are outright better than plain whips and short swords (if you aren't stabbing).
Polearms in general are useful if you have some means of maintaining a 1 tile gap, whether it be summons/allies, Grave Claw, or deep water.
Still, unless you find a good branded or randart spear, you'll want to upgrade to a trident quickly.
| Image | |
|---|---|
| Mundane | File:Spear1.png |
| Magical | File:Spear2.png |
| Artifact | File:Spear3.png |
| Unrandarts | |
| Wyrmbane | File:Wyrmbane.png |
| Force Lance | File:Force lance (unrand).png |