Sceptre of Torment
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Template:Version031 Template:Flavour
File:Sceptre of torment.png the +7 sceptre of Torment
+7 eveningstar
Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil
Desirability
The sceptre of Torment<ref>Template:Source ref</ref> is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a Maces & Flails user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the Tomb, the Hells, the Abyss, and Pandemonium.
References
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History
- Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
- Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
- Prior to 0.17, the sceptre of Torment had a mace as its base type.
- Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.