Light
- This page is about the equipment ego. For the wand, see wand of light.
Light is an ego found on helmets and orbs. It emits a 3-tile halo, which makes enemies easier to hit,<ref>When attacking a creature inside a halo, the attack's to-hit is increased by 1 + 1d8.</ref> reveals all invisible creatures, and decreases the user's stealth. Multiple halo sources do not stack.
Sources
- Light is normally found on helmets.
- Monks start with an orb of light, and orbs of light can very rarely be found in vaults.
- Eos does not have the light ego itself, but also emits a halo.
Strategy
- Light can act as a form of see invisible, but remember that the halo will also impact your invisibility.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
Notes
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