Wand of light

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The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies. It can pierce through monsters like a bolt.

Players will deal 4d(5.5 + 10.5 * Evocations/20) untyped damage with this wand.<ref>Template:Source ref
Specifically, you'll deal 4d(13/4 + 3 * pow/20) damage, for pow = 15 + 3.5 * Evocations (Template:Source ref). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.</ref> Players have a to-hit of 10.6 + (3.5 * Evocations)/25.<ref>Template:Source ref</ref>

Monsters will deal 3d(7 + (30 + HD)/12) damage with this wand.<ref>Template:Source ref</ref>

When the wand damages a creature, it has a 100% chance to blind it for 54/HD to 2 * 54/HD turns (min. 1-2 turns).<ref>Template:Source ref</ref> Nonliving and plant holiness monsters cannot be blinded, and a few others are immune.

It is mutually exclusive with the wand of acid and wand of quicksilver.

Tips & Tricks

Wands of light inflict strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as invisible (even with see invisible), it'll make them less likely to hit or use abilities. Thus, it is valuable as both an offensive and defensive tool.

Light can be especially useful for stabbers, since it can blind monsters regardless of their HD or willpower. It can't blind orbs of fire, but it can blind pandemonium lords and other types of tough opponents.

History

References

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