Granite talisman
Template:Version034 For the spell present in 0.30, see Statue Form (spell). Template:Flavour File:Granite talisman.png A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.
Useful Info
When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Statue Form has the following effects:
Combat Bonuses
- HP Bonus: 130% HP
- Innate AC: Linearly scales from the following points, rounding down:
- Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
- Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
- Unarmed Combat: 8 base damage.
- +7 Strength
- All melee damage, including from weapons, is increased by 50% (after AC is applied).
Resistances
- Non-living: Immune to poison, sleep, and miasma; does not have blood
- Unbreathing: Immune to asphyxiation and spore effects (sleepcaps, wandering mushrooms, ballistomycetes, etc)
- rElec
- rN+
- Torment resistance (50% damage from torment, stacks with rN)
- Immune to petrification
- Vulnerable to Lee's Rapid Deconstruction and Shatter.
Restrictions
- Melded Gear: Body armour, gloves, boots.
- All actions slowed by +50%, as if you were slowed. This stacks with the slow status.
- Species movement delay set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
- EV is reduced by 20%.
Statue Form has a minimum Shapeshifting skill of 17, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.
Gargoyles cannot use this item, as they are already made out of stone.
Roxanne always carries a granite talisman.
Strategy
Being permanently slowed is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you'll have 80% of your unencumbered EV. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; torment resistance in particular is valuable in extended.
Statue Form primarily boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.
- This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
- Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
- Like spells, Ranged Weapons are slowed with no damage boost.
- It's recommended to remove Statue Form during the Orb run, as "running" toward the dungeon exit at half speed will get you swarmed.
In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.
Tips & Tricks
- Translocations spells are great to use in this form. Lesser Beckoning and Vhi's Electric Charge help a slow-moving melee fighter approach enemies. Manifold Assault lets you swing your fists at full-screen range.
- Can be good for (15 rune) low turncount speedruns. Since you act at 1.5 delay, you'll regenerate 1.5 decaAut per move, while only taking 1 "turn".
| Humanoid | Armataur | Naga | Djinni | Octopode | Felid |
|---|---|---|---|---|---|
| File:Statue form humanoid.png | File:Statue form armataur.png | File:Statue form naga.png | File:Statue form djinni.png | File:Statue form octopode.png | File:Statue form felid.png |
History
- Prior to 0.33, Statue Form has 12 base unarmed damage, and it did not have +7 Str or -20% EV. Also, its minimum skill was 16.
- Prior to 0.32, amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.
- Granite talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 6 Earth Magic/Transmutations spell, Statue Form. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.