Granite talisman

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Template:Version034 For the spell present in 0.30, see Statue Form (spell). Template:Flavour File:Granite talisman.png A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.

Useful Info

When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Statue Form has the following effects:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
    • Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
  • Unarmed Combat: 8 base damage.
  • +7 Strength
  • All melee damage, including from weapons, is increased by 50% (after AC is applied).

Resistances

Restrictions

Statue Form has a minimum Shapeshifting skill of 17, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.

Gargoyles cannot use this item, as they are already made out of stone.

Roxanne always carries a granite talisman.

Strategy

Being permanently slowed is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you'll have 80% of your unencumbered EV. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; torment resistance in particular is valuable in extended.

Statue Form primarily boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.

  • This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
  • Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
  • Like spells, Ranged Weapons are slowed with no damage boost.
  • It's recommended to remove Statue Form during the Orb run, as "running" toward the dungeon exit at half speed will get you swarmed.

In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.

Tips & Tricks

Humanoid Armataur Naga Djinni Octopode Felid
File:Statue form humanoid.png File:Statue form armataur.png File:Statue form naga.png File:Statue form djinni.png File:Statue form octopode.png File:Statue form felid.png

History

  • Prior to 0.33, Statue Form has 12 base unarmed damage, and it did not have +7 Str or -20% EV. Also, its minimum skill was 16.
  • Prior to 0.32, amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.
  • Granite talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 6 Earth Magic/Transmutations spell, Statue Form. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.

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