Sword of Power

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Template:Version030 Template:Flavour File:Sword of power.png the +9 sword of Power

+9 great sword
When striking in melee, has a 10 * HP / 27 % chance to fire an inaccurate 1d40 range 4 bolt in the direction of your target.<ref>Template:Source ref</ref><ref>Template:Source ref</ref>

Desirability

The sword of Power<ref>Template:Source ref</ref> is a decent weapon for most high-level Long Blades users, if they don't mind giving up their off-hand slot. It's especially effective when fighting groups of enemies in straight corridors, as the beams will cut through the creatures standing behind your target.

This sword reaches its full potential when wielded by robust species (Ogres, Nagas, Minotaurs, etc.) or characters that can consistently go berserk. Frail characters, as the flavor suggests, should probably choose a different sword; a +9 branded triple sword deals similar damage independent of your HP, while a demon blade or double sword requires less skill investment and allows you to use a shield.

History

  • Prior to 0.30, the Sword of Power was a +5 vorpal great sword.
  • Prior to 0.26, the Sword of Power was a +0, unbranded great sword. Every 10 HP you had increased its enchantment, up to a max of +27.
  • In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it anywhere from distinctly bad to being still worse than a well-branded triple sword.

References

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