Long Blades
Template:Version031 The Long Blades skill that governs your proficiency with long swords and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It crosstrains with the Short Blades skill.
Long Blades use dexterity instead of strength for their attacks.
List of Long Blades
| Name | Dam | Hit | Delay | Min delay | Hands | Size | Cuts Hydras? |
|---|---|---|---|---|---|---|---|
| Falchion | 8 | +2 | 13 | 6 (14 skill) | One | Any | Yes |
| Long sword | 10 | +1 | 14 | 7 (14 skill) | One | Any | Yes |
| Scimitar | 12 | 0 | 14 | 7 (14 skill) | One | Any | Yes |
| Demon blade | 13 | -1 | 13 | 6 (14 skill) | One | Any | Yes |
| Eudemon blade | 14 | -2 | 12 | 6 (12 skill) | One | Any | Yes |
| Double sword | 15 | -1 | 15 | 7 (16 skill) | One | Medium+ for 1H | Yes |
| Great sword | 17 | -3 | 17 | 7 (20 skill) | Two | Medium+ | Yes |
| Triple sword | 19 | -4 | 18 | 7 (22 skill) | Two | Medium+ | Yes |
Strategy
Since Long Blades scale with dexterity, they are relatively better on Dodging-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour.
However, this is not an especially forcing reason to use Long Blades. A heavy armour character can use Long Blades just fine, while lightly armoured characters don't have to use one. Early on, if you find a great randart blade, don't hesitate to train Long Blades - "DEX character" or not.
History
- In 0.29, long blades now scale with dexterity, instead of strength.
- In 0.28, long blades lost the ability to riposte. Base damage was returned to pre-0.19 levels.
- In 0.19, long blades gained the ability to riposte (counter-attack enemies that missed), with damage slightly decreased to compensate.
- In 0.16, bastard swords and claymores were renamed back to double and triple swords. Blessed weapons were removed.
- In 0.14, double and triple swords were renamed to bastard swords and claymores, respectively.