Tentacled monstrosity

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Template:Version032 Template:Monster info

Useful Info

Tentacled monstrosities are enormous, deadly demonic monsters which seek out invaders to crush. They have exceptional amounts of HP, resist almost all elemental damage, and can constrict you in combat to deal heavy amounts of damage. Characters without superlative AC will take a heavy beating if they face a tentacled monstrosity in melee for too long. They can be found in the Depths, the Realm of Zot, the bottom floor of the Swamp, and Mnoleg's domain.

Tips & Tricks

  • Remember that constriction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get away. It doesn't take long to turn a deep elf to paste.
  • Constriction greatly reduces your evasion, making that crystal spear much more likely to hit you.
  • Fortunately, tentacled monstrosities qualify as demons, making weapons of holy wrath excellent for cutting them down to size.
  • Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above average, you can kite them to death in relative safety.
  • Trying to use stairs next to a tentacled monstrosity is a bad idea. They will often constrict you as you go down, making you waste a turn and locking you in place.
  • You can summon your own tentacled monstrosities with the Summon Horrible Things spell (up to 2 at a time at very high spell power).

History

  • Prior to 0.32, tentacled monstrosities could spawn in the bottom floor of the Vaults.
  • Prior to 0.28, tentacled monstrosities (like all demonic monsters) could not go berserk.