Amulet

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Template:Version034 Template:Flavour

An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.

There are nine base types of amulets:

Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.

Obsolete Amulets

History

  • In 0.34, amulets of chemistry, dissipation and wildshape were added.
  • Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
Image
Standard File:Amulet amethyst.png File:Amulet beryl.png File:Amulet blue.png File:Amulet bone.png File:Amulet brass.png File:Amulet bronze.png
File:Amulet cabochon.pngFile:Amulet cameo.png File:Amulet citrine.png File:Amulet copper.png File:Amulet diamond.png File:Amulet emerald.png
File:Amulet filigree.png File:Amulet fluorescent.png File:Amulet garnet.png File:Amulet golden.png File:Amulet jade.png File:Amulet jasper.png
File:Amulet lapis lazuli.png File:Amulet malachite.png File:Amulet pearl.png File:Amulet peridot.png File:Amulet platinum.png File:Amulet ruby.png
File:Amulet sapphire.png File:Amulet silver.png File:Amulet soapstone.png File:Amulet steel.png File:Amulet zirconium.png
Artefact File:Amulet azure.png File:Amulet cluster.png File:Amulet drop.png File:Amulet knot.png
File:Amulet scarab.png File:Amulet skull.png File:Amulet spider.png File:Amulet sun.png

Template:Jewellery