Amulet
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Template:Version034 Template:Flavour
An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.
There are nine base types of amulets:
- File:Amulet of the acrobat.png Amulet of the acrobat: Increases EV by 15, but only while you are moving or waiting.
- File:Amulet of chemistry.png Amulet of chemistry: Increases power with Alchemy spells and restores MP when you quaff a potion.
- File:Amulet of dissipation.png Amulet of dissipation: Negative status effects expire twice as quickly.
- File:Amulet of faith.png Amulet of faith: Increases piety gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
- File:Amulet of guardian spirit.png Amulet of guardian spirit: Grants spirit shield, dividing damage taken between HP and MP.
- File:Amulet of magic regeneration.png Amulet of magic regeneration: Increases MP regeneration rate by 0.4 per turn; requires attunement at full MP.
- File:Amulet of reflection.png Amulet of reflection: Increases the player's SH score by 5 and grants the reflection ego.
- File:Amulet of regeneration.png Amulet of regeneration: Increases HP regeneration rate by 0.8 per turn; requires attunement at full HP.
- File:Amulet of wildshape.png Amulet of wildshape: Increases Shapeshifting skill by 5.
Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.
Obsolete Amulets
- Amulet of inaccuracy (removed in 0.27)
- Amulet of harm (removed in 0.25; harm ego moved to scarves and randart armour)
- Amulet of the gourmand (removed in 0.25)
- Amulet of rage (removed in 0.25)
- Amulet of dismissal (removed in 0.19)
- Amulet of resist mutation (removed in 0.18)
- Amulet of resist corrosion (replaced by ring of resist corrosion in 0.18)
- Amulet of stasis (removed in 0.18)
- Amulet of warding (removed in 0.18)
- Amulet of conservation (removed in 0.15)
- Amulet of controlled flight (removed in 0.11)
- Amulet of resist slowing (replaced with amulet of stasis in 0.6)
History
- In 0.34, amulets of chemistry, dissipation and wildshape were added.
- Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.