Lich
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Useful Info
Liches are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal Conjurations, invisibility, and a debilitating Slow that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.
Liches can be found throughout the Depths, the Vaults, the Abyss, the Crypt, the Tomb, and the Realm of Zot.
Tips & Tricks
- Melee fighters should use corners to lure them next to you, or a scroll of blinking to get into range immediately.
- Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of Holy wrath and Dispel Undead can speed this up even more, particularly while buffed.
- Silence limits the lich to using its melee attack. While this does have a draining effect, it is still preferable to a lich that can cast spells.
- Throwing nets are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.
- Their infinite willpower makes almost any hex worthless against them, except for Enfeeble. Find other ways to disable them if you rely on willpower-checking effects.
History
- Prior to 0.27, liches could have one of several spell sets:
- Bolt of Cold (3d29), Force Lance (3d22), Summon Greater Demon, Slow, Invisibility
- Bolt of Draining (3d27), Poison Arrow (3d27), Haunt, Banishment, Haste
- Bolt of Fire (3d29), Iron Shot (3d34), Summon Greater Demon, Confuse, Invisibility
- Corrosive Bolt (3d23), Lehudib's Crystal Spear (3d40), Petrify, Haste
- Lightning Bolt (3d24), Orb of Destruction (9d17), Paralyze, Haste
- Prior to 0.18, liches had randomized spell sets.
- Prior to 0.16, liches would generate with one of four predetermined spell sets.