Jumping spider
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Useful Info
Jumping spiders are small, non-poisonous spiders that attack in a unique way; they can quickly "jump" (blink) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a web trap. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They can be found in the Spider's Nest and near its entrance in Lair.
Tips & Tricks
- You can escape webs by blinking or teleporting away.
- When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single potion of curing after all.
- Spellcasting is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape.
History
- Prior to 0.32, jumping spiders had Blink Away instead of Blink Range.
- Prior to 0.19, they were medium-sized monsters.
- Prior to 0.16, jumping spiders had a light poisonous attack.
- Prior to 0.11, jumping spiders did not have an ensnaring melee attack.