Whip

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Template:Version031 Template:Weapon Template:Flavour Template:Crawlquote

Whips are one of the better early game weapons, a direct upgrade to clubs. They have good attack speed, even at low skill, and are easy to find off kobolds and other early humanoids.

Strategy

At 0 skill, a +0 whip is stronger than a short sword, dagger, or club, but weaker than a spear. It does not have the stabbing benefits of the former two weapons, but hits harder.

A whip with a "flat" brand, namely venom or electrocution, is a powerful weapon in the early game. A whip of of either brand can kill most enemies up to Lair with minimal skill investment. Without a good brand, you should upgrade to a mace or better, at least once you get some Maces & Flails skill.

Note that there is some risk with using whips at 0 skill. Since you attack at 1.1 delay (which is >1.0), monsters have a chance to get an extra turn on you. However, whips are stronger on average than a dagger / short sword. If you need to use a 0 skill weapon in the first place, you'll likely prefer the better performance of a whip. At 2 Maces & Flails skill, whips attack at 1.0 delay, negating this risk entirely unless there is an attack speed penalty.

Image
Mundane File:Bullwhip.png
Magical File:Bullwhip2.png
Artifact File:Bullwhip3.png
Snakebite File:Whip snakebite.png

History

  • Prior to 0.14, whips could possess the reaching brand.
  • In earlier versions of the game, whips did as little as 4 damage and had 12 base delay, which made them close to worthless.

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