Zealot's sword

From Chili Wiki for Dungeon Crawl Chili
Jump to navigation Jump to search

Template:Version031 Template:Flavour

File:Zealot's sword.png the +10 zealot's sword

+10 eudemon blade

Holy wrath brand
+3 EV
rN+
Forces berserk on 20% of attacks
Berserks all friendly monsters in LoS when you go berserk

Desirability

The zealot's sword<ref>Template:Source ref</ref> can be very useful if you can manage the berserkitis. Clarity is the best means of doing so, but it's hard to come by without following Ashenzari.

If you happen to have much skill in Summonings or have any other sources of generating allies (The Shining One's angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. This will vastly increase their combat performance, and they'll likely stay berserk long after you've returned to normal.

History

  • Prior to 0.28, *Rage (thus, this sword) forced berserk on 5% of attacks. Also, the sword couldn't send divine allies of TSO worshippers berserk.
  • Prior to 0.20, this was known as the Sword of Jihad.
  • Prior to 0.19, this sword had a -50 Stealth penalty.
  • Prior to 0.18, the forced berserk happened on 3% of attacks.
  • Prior to 0.15, the sword had a +12, +10 enchantment bonus. Stealth penalty was -20 instead of -50.
  • Prior to 0.14, it did not allow you to berserk allies, but provided +20 MR.

References

<references />