Table of starting skills by background

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Template:Version031 Skill levels of each background, before aptitudes are applied.

Background Fgt Wpn<ref>Depends on weapon choice and background.</ref> Arm Ddg Shd Thr Spc Coj Hex Sum Nec Trl Fir Ice Air Ear Alc Inv Evo Sth Shp
Air Elementalist 2 2 1 3 2
Alchemist 2 2 1 3 2
Artificer 1 1 1 3 1
Berserker 3 3 2
Brigand 2 2 1 2 4
Chaos Knight<ref>Starting Dodging is increased to 2 if Dodging apt > Armour apt, otherwise Armour is increased to 2.</ref> 3 3 1 1
Cinder Acolyte 3 3 1 3
Conjurer 2 2 4 2
Delver 3 2 2 5
Earth Elementalist 2 2 1 3 2
Enchanter 1 2 2 3 3
Fighter<ref>Felids get 4 UC and 4 Dodging, to compensate for the lack of shield.</ref> 3 2 3 3
Fire Elementalist 2 2 1 3 2
Gladiator 2 3 3 2
Hedge Wizard 2 3 1 1 1 2
Hexslinger 1 2 2 1 3 1
Hunter 2 4 2 1
Ice Elementalist 2 2 4 2
Monk 3 3 3
Necromancer 2 2 4 2
Reaver 2 3 2 2 3
Shapeshifter 1 3 2 3
Summoner 2 2 4 2
Wanderer<ref>Starting skills are random, and try to match starting equipment/spells.</ref> ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Warper 2 2 1 2 1 2 3

Notes

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Special

  • Felids, Draconians, Octopodes, Trolls, and Onis receive Dodging in place of Armour. Levels are added irrespective of XP cost (e.g. 1 Arm and 1 Ddg = 2 Ddg).
  • Djinn use their single highest spellcasting/spell school skill as their Spellcasting skill and all spell schools.