Staff of the Meek

From Chili Wiki for Dungeon Crawl Chili
Jump to navigation Jump to search

Template:Version Template:Flavour


File:Staff of the Meek.png the +7 staff of the Meek

+7 quarterstaff
Protection brand
Provides even more AC at low health.

Mechanics

Regardless of health, the staff provides the effects of the protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every 4 health below 55, that AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.<ref>Template:Source ref</ref>

Desirability

Quarterstaves are decent weapons in the early stages of the game thanks to their high accuracy, damage, and low attack delay. The staff of the Meek<ref>Template:Source ref</ref>, a +7 quarterstaff, gives characters just staring out a distinct advantage over early foes. For a relatively small skill investment (you can even rely on crosstraining), this staff provides a great return. While the staff does take up your shield slot, the protection brand helps compensate, especially when your max HP is low. Plus, you might not have a shield in the first place.

Consider switching to a stronger offensive weapon once you start finding other decent branded weapons and better defensive gear.

The staff of the Meek tends to appear early in the Dungeon, where it is most useful.

History

  • The staff was added in 0.28.

References

<references/>