Staff of air
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A staff of air is a magical staff. It gives a spell enhancer to Air Magic and gives the wielder electricity resistance.
This staff can also be used in combat, functioning as a +0 staff that deals additional electricity damage, which checks only half of AC:
In addition, the Staves and Fighting skills will increase the damage done by the staff itself.
Strategy
Staves of air are one of the few non-artefact sources of rElec. It can be wise to keep a staff around to swap in. Even melee characters may want one around, e.g. swapping to the staff when teleporting away from Nikola.
History
- Prior to 0.32, the electricity damage in melee was a random amount from 0 to
1.25*(Evocations/2 + Air Magic), but it did not check AC. - Prior to 0.19, staves of air would penalize casting Earth spells.
- Prior to 0.15, the staff of air would activate extra melee damage less frequently than other magical staves.
- Prior to 0.8, the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.