Serpent talisman

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Template:Version032 Template:Flavour File:Serpent talisman.png A serpent talisman is a talisman that changes you into Serpent Form, a giant, constricting snake.

Useful Info

When eVoked, this talisman turns you into Serpent Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Serpent Form has the following effects:

Combat Bonuses

  • HP Bonus: 120% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 1 AC (0 skill) - 9 AC (10 skill)
    • Above minimum: 9 AC (10 skill) - 15 AC (19 skill) ; +1 AC per 1.67 levels
  • Unarmed Combat: 10 base damage.
  • Constriction: When making a melee attack, you initiate constriction. You can constrict 1 large (or smaller) foe at a time.
  • Stat Bonus: +5 strength.

Resistances

Restrictions

Other

  • Cold-blooded: You will be slowed when hit by certain cold attacks. Negated by any amount of cold resistance.
  • Amphibious: Can swim in water, immune to drowning damage. Note that unless your species is already amphibious, you can't recover items from deep water.
  • Large size: Species smaller than large will have reduced EV in this form. (Being large also lets you constrict large opponents and increases your resistance to knockback effects such as trample.)
  • Suppresses many mutations. Species movement delay set to 1.0.

Serpent Form has a minimum Shapeshifting skill of 10, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 19, where skill has no further impact.

Aizul always carries a serpent talisman.

Strategy

Constriction is a strong effect, inflicting a large EV penalty while dealing extra damage. Because Serpent Form is large, it can constrict large monsters like centaurs, ogres, and yaks (which base Octopodes cannot).

Serpent Form also gives a fair bit of AC. For many characters first entering the Lair, it offers slightly more AC than lighter armours, without the encumbrance of heavy armour. When combined with the 120% HP and the innate poison resistance, it's a moderately durable form. However, the lack of shield will reduce your defense in the long run.

Tips & Tricks

  • This form can be very useful for Nagas (fittingly enough), as it lets them move at normal speed. Barachim can also move normally, though they'll lose their hop.
  • Being cold-blooded can be risky when fighting monsters with freezing weapons or other types of cold damage. Note what activates cold-blooded and what doesn't; e.g. certain spells like Flash Freeze won't cause the mutation to activate.
  • If you haven't found a source of flight yet, Serpent Form will let you pass through deep water even at 0 Shapeshifting skill (though using it at such low skill will greatly reduce your maximum HP).
Serpent Form Felid Gargoyle
File:Serpent form.png File:Serpent form felid.png File:Serpent form gargoyle.png

History

Template:CBA

  • Serpent talismans were introduced in 0.31, along with talismans themselves. Serpent Form had no previous counterpart, but is similar in role to Ice Form.

Template:Forms