Seraph

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Template:Version030 Template:List of Template:Monster info

Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon scales or fire dragon scales.

They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.

Template:Monster spells

Strategy

  • Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
  • If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks.
    • Despite the fact that seraphim are immune to fire, Ignition can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).

History

  • In 0.16, seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
  • Prior to 0.15, Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of good gods.