Long Blades

From Chili Wiki for Dungeon Crawl Chili
(Redirected from Long blades)
Jump to navigation Jump to search

Template:Version031 The Long Blades skill that governs your proficiency with long swords and other such blades. These weapons deal moderate-to-high damage, depending on whether you wish to wield one- or two-handed swords. It crosstrains with the Short Blades skill.

Long Blades use dexterity instead of strength for their attacks.

Template:Skill aptitudes

List of Long Blades

Name Dam Hit Delay Min delay Hands Size Cuts Hydras?
Falchion 8 +2 13 6 (14 skill) One Any Yes
Long sword 10 +1 14 7 (14 skill) One Any Yes
Scimitar 12 0 14 7 (14 skill) One Any Yes
Demon blade 13 -1 13 6 (14 skill) One Any Yes
Eudemon blade 14 -2 12 6 (12 skill) One Any Yes
Double sword 15 -1 15 7 (16 skill) One Medium+ for 1H Yes
Great sword 17 -3 17 7 (20 skill) Two Medium+ Yes
Triple sword 19 -4 18 7 (22 skill) Two Medium+ Yes

Strategy

Since Long Blades scale with dexterity, they are relatively better on Dodging-focused characters. DEX increases the evasion you gain from Dodging skill, which lends well to lighter armour.

However, this is not an especially forcing reason to use Long Blades. A heavy armour character can use Long Blades just fine, while lightly armoured characters don't have to use one. Early on, if you find a great randart blade, don't hesitate to train Long Blades - "DEX character" or not.

History

  • In 0.29, long blades now scale with dexterity, instead of strength.
  • In 0.28, long blades lost the ability to riposte. Base damage was returned to pre-0.19 levels.
  • In 0.19, long blades gained the ability to riposte (counter-attack enemies that missed), with damage slightly decreased to compensate.
  • In 0.16, bastard swords and claymores were renamed back to double and triple swords. Blessed weapons were removed.
  • In 0.14, double and triple swords were renamed to bastard swords and claymores, respectively.

See Also

Template:Skills