Hell Sentinel
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Template:Version028 Template:Monster info
Useful Info
Hell Sentinels are massive demonic constructs, immune to all elemental damage except for holy and acid and boasting very high AC. Although they lack the ability to torment you, they can still deal heavy damage in melee or at range. Between their durability and irresistible damage output, they are some of the deadliest normal enemies in the game. They can be found in Pandemonium and the Hells, particularly the Iron City of Dis, as well as rarely appearing in the Abyss.
Tips & Tricks
- Unlike with fiends, merely being within LOS of one of these is not an extreme emergency. They are unable to inflict torment, and they have only normal speed. So long as you aren't a naga, barachi, or Cheibriados worshiper, simply walking away from one may be the best option.
- All of their attacks require a clear line of fire, so characters capable of flooding them with summoned units can eventually defeat them in safety, hiding in the background. Their massive damage output will chew through your summons quickly, however, so a source of MP channeling may be necessary.
History
- Prior to 0.27, Hell Sentinels were spiny, damaging players who hit them in melee.
- Hell Sentinels were added in 0.11, replacing pit fiends as the iron-themed tier-1 demon.