Flux talisman
Template:Obsolete Template:Flavour
File:Flux talisman.png A flux talisman is a talisman that changes you into Flux Form.
From 0.31 to 0.32, Shapeshifters started with this item.
Useful Info
When eVoked, a flux talisman turns you into Flux Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Flux Form has the following effects:
Combat Bonuses
- Unarmed Combat: 3 base damage (no boost).
- Contaminating attacks: When you hit an enemy, you contaminate them. The first hit inflicts Corona. The third hit inflicts malmutate, deals heavy damage, and resets contamination. This deals (0 to 10) damage at 0 skill, (0 to 30) damage at 7 skill, (0 to 50) damage at 14 or more skill, with linear scaling in-between.
- Bonus EV: +4 EV.
- All melee damage is reduced by -33%.
Restrictions
- Melded Gear: Weapon, shield, body armour.
- You cannot throw items.
- Glowing: You are revealed if invisible, and your stealth is greatly reduced.
Flux Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.
Flux Form has a minimum of 7 Shapeshifting skill, below which you get an HP penalty, and the contamination effect scales down. It has a maximum skill of 14; further skill has no further impact.
Strategy
A form that's between Beast Form and the stronger forms. At the min. skill of 7, the contam proc is better than having electrocution. While your actual melee damage is reduced, your overall damage output is still good, and the Corona / malmutate status are very nice to have.
The Corona effect makes Flux Form particularly useful against early enemies that can turn invisible (orc wizards, sky beasts, etc).
History
- In 0.33, flux talismans were replaced with flux baubles.
- Flux talismans were introduced in 0.31, along with talismans themselves.