Flaming

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Template:Version030 Flame redirects here. For the wand, see wand of flame. For the removed card, see Flame card Template:Flavour

The flaming brand does the following:

  • Adds an average of roughly +25% fire damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).<ref>Template:Source ref
    Specifically, if you dealt damage, flaming adds (1d<damage_dealt>/2) + 0.5 fire damage, rounded down. Therefore, flaming's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 flaming damage (for an average of +100%).</ref>
  • When an edged weapon of flaming (Long Blades, Axes, 2-handed Polearms, lajatangs) cuts hydra heads, flaming will cauterize the wound, preventing the hydra from regrowing heads, for a net loss of 1 head.

Sources

Along with finding flaming weapons as random loot, or using a scroll of brand weapon, flaming can be found on a few monsters:

Strategy

Flaming is one of a couple percentage-based brands that's good enough to beat a 3-rune game. For edged-weapon users, flaming is very desirable against hydras, who are often difficult to take out otherwise.

As flaming applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of flaming receives the same +25% boost to final damage as a quick blade of flaming. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.

History

References

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