Fedhas Madash

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Template:Version033 File:Fedhas altar.png "Spread life and death." Template:Flavour

Racial restrictions

Demigods are unable to worship Fedhas (or any other god). Also, characters who sacrificed love under Ru cannot join Fedhas.

Appreciates

Deprecates

  • Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).

Given abilities

Piety level -: "Fungal"

  • All plants are peaceful towards you. In addition to stationary plants, sleepcaps, shambling mangroves, and thorn hunters will be peaceful. (Passive)
  • You can walk through plants (but not trees, which are walls). It takes 50% longer than normal to do so. (Passive)
  • Plants and trees are protected from harm. You can fire through all allied plant-type creatures as if they were a bush, and no attack or spell will harm a plant/tree, even with spells like Fireball. (Passive)

Piety level *: "Green [Species]"

  • No new abilities.

Piety level **: "Cultivator"

  • Wall of Briars: Encircles yourself with summoned briar patches, which hurt any enemy that attacks them. Enemies can fire Ranged Weapons and other projectiles past the briars, though Hexes like Confuse can't pass through. It won't summon patches for enemies already next to you. (3 MP, 2-3 Piety)

Piety level ***: "Fruitful"

Piety level ****: "Photosynthesist"

  • Overgrow: Transforms dungeon walls and trees into plant allies by using the Overgrow ability, as per the distribution below. Once the plants despawn, the wall will be permanently gone. This can override stone and metal walls. The plants' HD is increased by an amount equal to your Invocations skill.<ref>Template:Source ref</ref> (8 MP, 12-18 Piety)
Plant monster Chance per wall
Template:Monsterlink 29%
Template:Monsterlink 29%
Template:Monsterlink 29%
Template:Monsterlink 7%
Template:Monsterlink 7%

Piety level *****: "Green Death"

  • Grow Oklob: Grows an oklob plant, at a chosen square up to 2 tiles away. These are strong, long lasting, and corrosive allies. (6 MP, 6-9 Piety)
Higher Invocations increases the oklob's HP and firerate, but not damage. Oklob plants have a 25% + (2.5% * Invocations) chance to use Spit Acid each turn, if a target is in range.<ref>Template:Source ref
Cast frequency is (X)/200, so 200 frequency means a spell is cast 100% of the time.</ref><ref>Template:Source ref</ref>

Piety level ******: "Force of Nature"

  • No new abilities.

Punishments

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During penance, Fedhas will occasionally punish you with one of the following forms of divine retribution:

All previously neutral or allied plants will also turn hostile upon abandonment.

Strategy

Fedhas offers a strong variety of summons that you can fire through. The plants themselves are quite strong, remaining useful throughout a 3-rune game (at the least):

  • Briar patches will prevent enemies from getting into melee range, but they can't block ranged attacks or most damaging spells. Still, Wall of Briars can make it easier to escape, break attacks of opportunity, and deal a fair bit of spiny damage to melee attackers. Also, being surrounded by briars makes it harder for enemies to surround you. Just beware that it takes 1.5 decaAut to pass through each plant.
    • Among other things, Wall of Briars can block trample and Harpoon Shot (you can't be pushed/pulled past the briars).
    • Briars can block Hexes, and hex-like spells such as malmutate. Great for preventing paralysis!
  • Ballistomycetes inflict confusion, which by itself can take out many early/mid game enemies. Spores are very likely to confuse enemies, regardless of their willpower, HD, or poison resistance - it will even confuse Tiamat and the Hell lords. However, it doesn't do much against unbreathing (nonliving or undead) foes.
  • Oklobs deal moderately high damage (which few monsters resist) and corrodes enemies, severely lowering their AC. The corrosion effect is strong in practice, and even stronger when considering that your plant allies also benefit.

As all invocable plants are both stationary and long lasting, try to place them where you can easily sustain fighting. Make sure you aren't blocking your plants! The end of a hallway is often a good location for oklobs. Meanwhile, ballistomycetes don't work well in cramped corridors; they produce spores that explode in a 3x3 radius, potentially harming you. In that case, you may want to kite a monster around a wall while your plants fire.

Tips & Tricks

  • Spores will tend to track towards enemies, but are not perfect. The plant can be told to attack a specific target, but spores are unable to listen.
  • Any plants you summon are considered to worship Fedhas, so your oklobs can fire through other plants. (Spores can't pass through, however.)
  • Overgrowth is very expensive compared to Fedhas' other abilities. Its main use is to break through stone and metal walls, such the Slime:5 loot chambers or the lungs in Zot:5.

History

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  • Prior to 0.32, in some circumstances Fedhas did not prevent you from harming plants, which would cause piety loss.
  • Prior to 0.30, Fedhas did not protect trees. You would receive penance for destroying trees.
  • Prior to 0.28, oklob plant's Spit Acid dealt less damage (3d7 + 2d4) to monsters, but oklobs fired faster.
  • Prior to 0.27, many spells, like Fulminant Prism and Fire Storm, would harm plants in the process.
  • Prior to 0.24, Fedhas did not allow the undead to worship it. Fedhas' abilities were greatly reworked in this version: the previous version revolved around permanent plants, terrain changes, and a direct ration cost. For more details, see this revision.
  • Prior to 0.22, Evolution was granted at *, and Sunlight was granted at **.
  • Prior to 0.21, Fedhas abilities used fruits rather than rations.
  • Prior to 0.19, Fedhas didn't have piety decay.
  • Prior to 0.15, worshipers of Fedhas could not cast Sublimation of Blood without incurring piety loss and/or penance.
  • Prior to 0.8, Decomposition was accomplished as an ability, not through prayer.
  • Fedhas was added in 0.6.

References

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