Deep Elf
Template:Version032 This page deals with the player race; for those deep elves met as monsters, see List of deep elves. Template:Flavour
Innate Abilities
- Mana Regeneration: Deep Elves have double the normal mana regeneration rate.
Deep Elves have a base Strength of 5, Intelligence of 12 and Dexterity of 10 (before Background modifiers). They have two extra base magic points.
Preferred Backgrounds
- Mages: Hedge Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Alchemist
Level Bonuses
- +1 intelligence every 4th level.
- 20% less hit points than average.
- +4 willpower per level.
Starting Equipment and Skills
Deep Elves receive all the skills and equipment listed for their background.
Difficulty of Play
Deep Elves are archetypical "mage" characters - great at all types of magic, but frail. Not complicated, but still moderately difficult to play. Being fragile isn't great in a permadeath game, since this can turn bad situations into perilous ones. So while their magic aptitude is strong in its own right, a prospective Deep Elf should remain vigilant.
They also have a great Ranged Weapons aptitude, the best in the game (tied with Kobold), which allows them to be decent Hunters or Hexslingers.
History
- Prior to 0.32, Deep Elves did not have the Mana Regeneration mutation, and their Air Magic aptitude was +0.
- Prior to 0.26, Deep Elves' Bows aptitude was only +1.