Control Winds

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Control Winds was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:

  • It immediately extinguished any forest fires in line of sight of the caster.
  • It blew clouds away from the caster.
  • Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.

The following monsters cast Control Winds:

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History

  • Control Winds was removed in 0.19.
  • Control Winds was added in 0.13.